//
//  GameScene.h
//  identist
//
//  Created by Ethan on 14-2-27.
//
//

#ifndef __identist__GameScene__
#define __identist__GameScene__

#include "cocos2d.h"
#include "BackgroundLayer.h"
#include "GameLayer.h"
USING_NS_CC;

class GameScene:public cocos2d::CCScene
{
public:
    CREATE_FUNC(GameScene);
    
    bool init();
    
    ~GameScene();
    
    void preloadResources();
    
    CC_SYNTHESIZE_RETAIN(BackgroundLayer*, _backgroundLayer, BackgroundLayer);
    
    CC_SYNTHESIZE_RETAIN(GameLayer*, _gameLayer, GameLayer);

};

#endif
